A 'mid' minecraft datapack about limited lives, max health and being a mid-point of Survival and Hardcore.
All of these are configurable ingame.
You have a limited amount of lives when starting the game, making death more of a danger than in normal survival minecraft, but not as punishing as Hardcore would be.
Your maximum health represents the amount of lives you have left.
The totem will fail in saving its user by this configurable chance, 0 makes it so it always saves the user, anything over 100 makes it esentially useless.
The totem will save a player from void if successful.
Different scenarios for quick configuration and play.
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